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1. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
Originally by: Liang Nuren Originally by: Flex Nebura You wont even notice the money missing TBQHFH if ur wont notice money isksing why do u ***** about em not having advantage u know// its like lol u not notice but i ***** ant...
- by Flex Nebura - at 2009.09.21 12:49:00
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2. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 21/09/2009 02:04:46 Originally by: Vaerah Vahrokha And how do you deal with this? 1) Have 1 man corp alt accepting missions. 2) NPC corp missioneer does the job 3) 1 man corp alt takes the rewards with 0% t...
- by Flex Nebura - at 2009.09.21 02:02:00
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3. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 20/09/2009 02:46:51 Clearly most people have no idea how much they are really going to pay in taxes. You wont hardly notice its missing. out of about 30 missions you would be missing out on the bounties of 1 of them. ...
- by Flex Nebura - at 2009.09.20 02:38:00
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4. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
There is a lower limit on income tax. low bounty rats and lvl 1 possibly lvl 2 rewards wont get taxed and as such wont affect new players unless they kill fast enough to get a big chunk of bounties in one go. This needs to be looked at and adjuste...
- by Flex Nebura - at 2009.09.20 02:26:00
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5. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Endless Subversion Oh surprise. It doesn't beat the CNR at dmg dealing. Try an active tank on it. Also, 133k EHP is chump change for HP. That's a dead CNR and quick. one thing I really like though is the signature, for...
- by Flex Nebura - at 2009.09.12 12:25:00
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6. Geforce Go 7300-7400 - in Test Server Feedback [original thread]
For some odd reason Skype recognizes the numbers in the title as a phone number..
- by Flex Nebura - at 2007.12.07 00:29:00
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7. New Hulk model - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 07/12/2007 00:23:22 Originally by: Hatch they are using sprites for flame effects. partical effects for flames i think are due out later. oh, they are called sprites.. wasnt sure.. thanks :D Guess that ...
- by Flex Nebura - at 2007.12.07 00:22:00
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8. The new overview and menus are good, but... - in Test Server Feedback [original thread]
Its a good thing that fleet menus show up when docked, so you can keep up to date with fleet broadcasts. But guess you might want to move them, so they dont obscure the station interface.
- by Flex Nebura - at 2007.12.06 18:01:00
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9. New Hulk model - in Test Server Feedback [original thread]
Why is it so flat? and what happened to the yellow stripes I loved, oh and when looking at the flames straight on they dont look like flames :( Looks bigger than the old hulk and overall there are more things moving on the ship. But the colours l...
- by Flex Nebura - at 2007.12.06 17:57:00
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10. New Hulk model - in Test Server Feedback [original thread]
Why is it so flat? and what happened to the yellow stripes I loved, oh and when looking at the flames straight on they dont look like flames :( Looks bigger than the old hulk and overall there are more things moving on the ship. But the colours l...
- by Flex Nebura - at 2007.12.06 17:57:00
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11. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 16/09/2007 08:36:04 Oh FFS.. had a 3850 character long post and it didnt stick.. that should teach me to write long posts in Notepad and paste it instead. Anyways stop claiming the majority wants this.. the majority ...
- by Flex Nebura - at 2007.09.16 08:35:00
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12. Wake up CCP! - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 16/09/2007 07:33:47 Edited by: Flex Nebura on 16/09/2007 07:30:45 Allways set long skills when a patch/downtime is announced. Read the news about once a week so you know when a patch is comming. And the reasons n...
- by Flex Nebura - at 2007.09.16 07:30:00
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13. Simple fix: Pause training instead Abort training - in Test Server Feedback [original thread]
Ive been playing Eve for years now. And I still have to think twice before "aborting" a skill minor thing to change and at the same time helpful to the new players. Not to mention the older players like me that get confused easily
- by Flex Nebura - at 2007.09.16 07:17:00
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14. And even more drone and gallente love - in Test Server Feedback [original thread]
Nice idea... except for the lag concerns... And not sure it would be all that useful, but that shouldnt stop us concidering it.. Personally I would like to see logistics comming from the POS too.. Cant say if it would be worth substituting guns f...
- by Flex Nebura - at 2007.09.15 00:09:00
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15. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Oh regarding the mess that takes up right 3rd of my screen: It would be nice if the Fleet and Drone interfaces were detachable and could be put together with the chat windows somewhere else on the screen.. Im too busy to be typing in more than 2 ...
- by Flex Nebura - at 2007.06.24 05:09:00
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16. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Firane Originally by: Maya Rkell Edited by: Maya Rkell on 21/06/2007 22:07:09 Originally by: Firane A simple fix would be No, simple fix would be modable UI, so I could come up with a soloution I like...
- by Flex Nebura - at 2007.06.24 05:06:00
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17. logistics V for triage mode - in Test Server Feedback [original thread]
I dont fly capitals yet. But isnt comparing Dreads to Carriers like comparing BCs to BSs. They are not in the same league. As for the requirements of the Triage module, I personally dont think an extra months of training is that bad, though I ca...
- by Flex Nebura - at 2007.06.11 10:11:00
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18. New Strategic weapons - in Test Server Feedback [original thread]
Edited by: Flex Nebura on 11/06/2007 09:39:59 Quote: A small update: The speed changes to the stealth bombers didn't get approved, so they have been reverted to TQ speeds (cloaked and uncloaked). So the plan is to make the SB pilot...
- by Flex Nebura - at 2007.06.11 09:34:00
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19. Deadspace scanning is completely unfair - in Test Server Feedback [original thread]
Not all missions are deadspace. Not even all of those with multiple gates. What mission was it? Ive personally warped directly to various parts of missions by having a bookmark there or a gangmate. But its only possible in a few missions. As for...
- by Flex Nebura - at 2007.03.23 09:26:00
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20. Logoff in Space / Relog in Space - in Test Server Feedback [original thread]
I kinda like the idea.. though I dont know much about 0.0 warfare. One problem though. Not every system has a station. Now I dont know just how many systems dont have one.. But before you say; Well they could just be moved to the nearest system w...
- by Flex Nebura - at 2007.03.19 08:20:00
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